Mechanics – Post 6


Hey everyone! I bring you today a new mechanics post! 


This time, we’re going to talk about the Crux System.


In the world of Black Crystals, every living being has a Crux. The Crux can be one of eight colors and determines how a being reacts to the other seven colors. While a being is born with a Crux, a Crux can be shifted using special skills/tools. Not only living creatures have Cruxes, but skills have Cruxes too! (even more than one Crux per skill in some cases!)


Cruxes exist in the world in a state of balance, where a being’s Crux determines how it reacts to other Cruxes. This is reflected by the RESIST stats for our party members:


Starsio’s Crux is white, he is immune to skills with a white Crux, but is extremely vulnerable to skills with a black Crux. His immunity to the other colors vary depending on where the colors lies on the Octagon in accordance with Starsio’s Crux.


The impact of a skill crux is shown on the target in battle by a colored crystal symbol and a bunch of -’s and +’s, where – indicates the skill’s power is reduced, and + indicates the skill’s power is increased. The +’s and -’s are cumulative, so they add up as you move clockwise on the right for the +’s and anti clockwise for the -’s.


The Crux doesn’t affect Offence skills only, but Defence skills too (healing and the like).

Since there are so many cruxes, a target’s crux status can be viewed when selecting a skill and tageting them, like this!


This way you don’t have to memorize all the orders and strengths/weaknesses.

How can we control a character’s RESIST? Through accessories of course! In addition of accessories impacting your PERFORM stats, they also affect RESIST stats. 


Your bling can mean the difference between life and death! Choose wisely. 

I hope you enjoyed this mechanics post. This is the final mechanics post for the game before release. There is, however, one major mechanic that remains unshown. I will leave this one a surprise for you guys 😉

Past Mechanics Posts:

Post 1 – Skill Potential and Spontaneous Learning

Post 2 – Jigsaw Coop System

Post 3 – Interact and Talk System

Post 4 – State of Mind System

Post 5 – Crystal Skills